Cinema4d7/8/2023 ![]() The object name that you see in the Cinema 4D Properties panel is the name Datasmith assigns to the corresponding Static Mesh Asset in Unreal Engine. Geometryĭatasmith creates a Static Mesh Asset for each visible geometric object in the Cinema 4D scene. ![]() If file size is a concern, or you frequently work with Cinema 4D scenes that you don't need to import into Unreal Engine, you may prefer to use the File > Save Project for Melange option only when you need it. ![]() Enabling these options increases the size of the files you save.
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